Organizational.DreamythConstitution History

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A member can create and join any number and combination of rooms that are defined by their halls.  Rooms can be nested though only a subset of the key holders of a room can become key holders of rooms inside of them.  A room has a subject and can contain any combination of objects.  Like objects, they can be removed if enough disapprove for a certain length of time.
to:
A member can create and join any number and combination of rooms that are defined by their halls.  Rooms can be nested though only a subset of the key holders of a room can become key holders of rooms inside of them.  A room has a subject and can contain any combination of objects.    Like objects, they can be removed if enough disapprove.
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An object can be any kind of digital content.  A holder of a key can add objects to a room.  Objects can then be kept or removed based on the level of approval that other key holders show it, by spending glory to either approve or disapprove it.  An object with a negative approval score as determined by subtracting disapproval votes from the approval votes, will be removed after a certain period of time.
to:
An object can be any kind of digital content.  A holder of a key can add objects to a room.  Objects can then be kept or removed based on the level of approval that other key holders show it, by spending glory to either approve or disapprove it.  An object with a negative approval score as determined by subtracting disapproval votes from the approval votes, will be removed if the number of negative votes is equal to or greater than 50% of the number of unique viewers of the object.
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Dreamyth is governed by Councils that make decisions through an asynchronous system of online voting and online forum debates.
to:
Dreamyth is governed by councils that make decisions through an asynchronous system of online voting and online forum debates.
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The general voting system for Dreamyth is a variant of approval voting where each voter can vote yea or nay or abstain for every option provided.  The number of nays are subtracted from the number of yeas for each option, and the option with the highest number remaining at the end wins assuming it passes a certain threshold.
to:
The general voting system for Dreamyth is a variant of approval voting where each voter can vote yea or nay or abstain for every option provided.  The number of nays are subtracted from the number of yeas for each option, and the option with the highest number remaining becomes the active decision.
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A raised concern with proposed motions is considered in debate until votes have been tallied.  The debate must occur in an online forum that all council members have access to post arguments in.
to:
A raised concern with proposed motions is considered in debate until votes have been tallied.  The debate must occur in an online forum that all council members have access to post arguments in. 
Changed lines 185-186 from:
Debate is closed and the vote tallied automatically when all of the possible debate participants, the sitting councillors of the involved council, have voted, in which case the motion with the highest yay votes after nay votes are subtracted is determined to be the action to be taken.  Otherwise, the Debate will be closed and the vote tallied if and when the debate time limit is reached.
to:
Debate is closed and the vote tallied automatically when all of the possible debate participants, the sitting councillors of the involved council, have voted on all available motions, in which case the motion with the highest yay votes after nay votes are subtracted is determined to be the action to be taken.  Otherwise, the Debate will be closed and the vote tallied if and when the debate time limit is reached.
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The raiser of a concern may assign a time limit to the debate, with a minimum of one week.  If debate is not closed by the time limit, the votes will be tallied, and the motion with the most votes will either pass or fail depending on whether it met the threshold.  The effects of the motion itself can also be assigned a time limit, after which it will be automatically repealed.
to:
The raiser of a concern may assign a time limit to the debate, with a minimum of one week.  If debate is not closed by the time limit, the votes will be tallied, and the motion with the greatest net approval will either pass or fail depending on whether it met the threshold.  The effects of the motion itself can also be assigned a time limit, after which it will be automatically repealed.
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The threshold for which a vote on a motion must receive support in the form of approval votes is dependent on the current number of council members. A majority of active council members must approve in order for the motion to pass.
to:
The threshold for which a vote on a motion must receive support in the form of net approval votes is +1.  There must be more yeas than nays.

!!!7.2.7 Activation

A passed motion remains active while the threshold is maintained.  Any member of the relevant council may at any time add or change their vote.  If such a change causes the net approval to fall below the threshold, then the motion is deactivated.  Motions that are active must be enforced.  Inactive motions are not enforced unless activated again.
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A title is a sequence of words constructed from case-insensitive alphabetic characters.  This can be stored as a list of strings, or a string with the space or underscore as the padding character.  In the process of joining a member makes a title for themselves as part of their persona.  Titles start with zero glory and cannot create objects outside of their profile until they are honoured by someone else.
to:
A title is a sequence of words constructed from case-insensitive alphabetic characters.  This can be stored as a list of strings, or a string with the space or underscore as the padding character.  In the process of joining a member makes a title for themselves as part of their persona.  Titles start with zero glory and cannot create objects outside of their profile until they are honoured by another title.
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A title is a sequence of words constructed from case-insensitive alphabetic characters.  This can be stored as a list of strings, or a string with the space or underscore as the padding character. Recruitment is by invitation only and costs the recruiter one unit of glory.  In the process of joining a member makes a title for themselves as part of their persona.
to:
A title is a sequence of words constructed from case-insensitive alphabetic characters.  This can be stored as a list of strings, or a string with the space or underscore as the padding character.  In the process of joining a member makes a title for themselves as part of their persona.  Titles start with zero glory and cannot create objects outside of their profile until they are honoured by someone else.
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!8 Membership Identification

In order to prevent duplication of votes, each voting member must create an online account in the forum with a real name that matches a real world financial payment account, which the voting member must make a recurring subscription donation to Dreamyth from to prove their unique identity and maintain the active status of their title.

!9
Missions
to:
!8 Missions
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A title is a sequence of words constructed from case-insensitive alphabetic characters.  This can be stored as a list of strings, or a string with the space or underscore as the padding character.  In the process of joining a member makes a title for themselves as part of their persona.  A title is only considered active during the month that its subscription is paid.  An active title receives one unit of glory every day.
to:
A title is a sequence of words constructed from case-insensitive alphabetic characters.  This can be stored as a list of strings, or a string with the space or underscore as the padding character. Recruitment is by invitation only and costs the recruiter one unit of glory.  In the process of joining a member makes a title for themselves as part of their persona.
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Titles are unique identifiers for an account of currency.
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Titles are unique identifiers for an account of currency.
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Glory are the basic unit of honour.

Grace represents honouring others.
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Glory are the basic unit of honour.

Grace represents honouring others.
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🌠 Medals represent receiving honour.
to:
Medals represent receiving honour.
July 06, 2020, at 10:11 AM by 70.48.68.98 -
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The structure of decision making is a hierarchy of Councils that make decisions democratically.
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The structure of decision making is a hierarchy of councils that make decisions democratically.
July 06, 2020, at 10:10 AM by 70.48.68.98 -
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To protect the privacy of members only the author starts with the key to a newly occupied room.  A key can both be used to interact with rooms and copied so that others may as well.
to:
To protect the privacy of members only the author starts with the key to a newly occupied room.  A key can both be used to interact with rooms and copied so that others may as well.  Keys can be granted or revoked by a vote of the council.
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The general voting system for Dreamyth is a variant of approval voting where each voter can vote yea or nay or abstain for every option provided.  The number of nays are subtracted from the number of yeas for each option, and the option with the highest number remaining at the end wins.
to:
The general voting system for Dreamyth is a variant of approval voting where each voter can vote yea or nay or abstain for every option provided.  The number of nays are subtracted from the number of yeas for each option, and the option with the highest number remaining at the end wins assuming it passes a certain threshold.
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The threshold for which a vote on a motion must receive support in the form of approval votes is dependent on the precedence of prior motions that it may conflict with.  A motion that conflicts with one or more prior motions must receive a number of approvals minus disapprovals equal to or in excess of any of the prior motions involved.  Regardless, the number of approvals must exceed the number of disapprovals and at least two non-abstaining votes must be tallied for a motion to pass.
to:
The threshold for which a vote on a motion must receive support in the form of approval votes is dependent on the current number of council members.  A majority of active council members must approve in order for the motion to pass.
May 04, 2020, at 06:27 PM by 70.48.70.16 -
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Each room is democratically coordinated by each member of the room in good standing being able to vote on matters relevant to their room.  In addition, they each can elect a councilor to the association to represent them on the council of any association they have.  The number of votes said councillor can cast is equal to the number of members they represent.
to:
Each room is democratically coordinated by each member of the room in good standing being able to vote on matters relevant to their room.  In addition, they each can elect a councillor to the association to represent them on the council of any association they have.  The number of votes said councillor can cast is equal to the number of members they represent.
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They have the power to override lower councils in matters relating to them.  In addition, they each can elect a councilor to the grand council.
to:
They have the power to override lower councils in matters relating to them.  In addition, they each can elect a councillor to the grand council.
May 04, 2020, at 03:28 PM by 70.48.70.16 -
Changed lines 109-110 from:
A member can create and join any number and combination of rooms that are defined by their halls.  Rooms can be nested though only a subset of the key holders of a room can become key holders of rooms inside of them.  A room has a subject and can contain any combination of objects.
to:
A member can create and join any number and combination of rooms that are defined by their halls.  Rooms can be nested though only a subset of the key holders of a room can become key holders of rooms inside of them.  A room has a subject and can contain any combination of objects.  Like objects, they can be removed if enough disapprove for a certain length of time.
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A holder of a key can add or remove objects in the room at the cost equivalent to honouring or denouncing the author of the object respectively.  An object can be any kind of digital content.
to:
An object can be any kind of digital content.  A holder of a key can add objects to a room.  Objects can then be kept or removed based on the level of approval that other key holders show it, by spending glory to either approve or disapprove it.  An object with a negative approval score as determined by subtracting disapproval votes from the approval votes, will be removed after a certain period of time.
May 04, 2020, at 03:13 PM by 70.48.70.16 -
Changed lines 57-58 from:
A title is a sequence of words constructed from case-insensitive alphabetic characters.  This can be stored as a list of strings, or a string with the space or underscore as the padding character.  In the process of joining a member makes a title for themselves as part of their persona.  A title is only considered active during the month that its subscription is paid.  An active title receives one unit of glory every day.  A title can hold a maximum amount of glory equal to the total number of active titles in existence.
to:
A title is a sequence of words constructed from case-insensitive alphabetic characters.  This can be stored as a list of strings, or a string with the space or underscore as the padding character.  In the process of joining a member makes a title for themselves as part of their persona.  A title is only considered active during the month that its subscription is paid.  An active title receives one unit of glory every day.
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To protect the privacy of members only the author starts with the key to a newly occupied room.  A key can both be used to interact with rooms, and copied so that others may as well.
to:
To protect the privacy of members only the author starts with the key to a newly occupied room.  A key can both be used to interact with rooms and copied so that others may as well.
May 04, 2020, at 02:59 PM by 70.48.70.16 -
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http://www.dreamyth.com/images/starroseshield.png
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A Title is a sequence of words constructed from case-insensitive alphabetic characters.  This can be stored as a list of strings, or a string with the space or underscore as the padding character.  Anyone can make a Title for themselves by downloading the ledger and performing a speaker recognition task, which consists of saying the Title.  Voice prints are stored to ensure that the Title creator has not created another currently existing Title before, as well as to function as a backup password to ensure a Title cannot be lost easily.
to:
A title is a sequence of words constructed from case-insensitive alphabetic characters.  This can be stored as a list of strings, or a string with the space or underscore as the padding character.  In the process of joining a member makes a title for themselves as part of their persona.  A title is only considered active during the month that its subscription is paid.  An active title receives one unit of glory every day.  A title can hold a maximum amount of glory equal to the total number of active titles in existence.
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When you honour a title, you transfer an amount of glory, which also increases their Medals and increases your grace by the amount of glory transferred.  In addition, the glory is multiplied by the ratio between your medals and strikes and between your wrath and grace.
to:
When you honour a title, you transfer an amount of glory, which also increases their medals and increases your grace by the amount of glory transferred.
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Glory can be destroyed by choosing to denounce a title, in which case you spend some amount of glory to destroy their glory.  This also assigns them that many strikes and assigns you that much wrath.  This is multiplied by the ratio between your medals and strikes and between your grace and wrath.
to:
Glory can be destroyed by choosing to denounce a title, in which case you spend some amount of glory to destroy their glory.  This also assigns them that many strikes and assigns you that much wrath.
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!!!3.2.2 Mages Guild

The mages guild is an online society of people who create and use magic.
to:
!!!3.2.2 Knight Mages Guild

The knight mages guild is an online society of people who create and use magic and are governed by the glory system.
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This is an online auction house based on the glory system.  Any mage can put a magic spell up for auction with a name, description, price, and secrecy.  Any mage can then create a bid or increase the existing bid.  When the price is reached by a bid the author is offered a contract, which is signed by uploading the file.  If the author signs, the spell is considered bought collectively and the spell becomes available in the spell academy curriculum to those who can see it.
to:
This is an online collective auction house.  Any mage can put a magic spell up for auction with a name, description, duration of sale of at least one week, and an ask price.  Any knight can spend glory to either establish a bid price or increase the bid by an amount or even decrease it if they so choose.  At the end of the duration, the author is offered a contract based on the final bid price, which can be signed by uploading the file, or simply refused.  If the author signs, the spell is considered bought collectively at the bid price by the guild and the spell becomes available in the spell academy curriculum.
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This is an online file distribution network operated by Dreamyth.  Any mage can learn a spell, which downloads the file from the archives of Dreamyth.
to:
This is an online file distribution network operated by Dreamyth.  Any mage or knight can learn a spell, which downloads the file from the archives of Dreamyth.
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Dreamyth is structured as an online forum, social networking community, and linking service where the glory system is used for reputation tracking.
to:
Dreamyth is structured as an online forum, social networking community, and linking service where the Glory system is used for reputation tracking. A member can create a persona, which is like a personal profile.  In addition, a member can create and join any number and combination of rooms and associations.  Room and association specific facets can also be added to the persona.
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The creator of a room sets the subject, which must follow the the format of <association> of <society>.
to:
The creator of a room sets the subject, which must include an indicator of the association or society.
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A holder of a key can add or remove objects in the room at the cost equivalent to honouring or denouncing respectively.  An object can be any kind of digital content.
to:
A holder of a key can add or remove objects in the room at the cost equivalent to honouring or denouncing the author of the object respectively.  An object can be any kind of digital content.
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!!5.1 Local Councils

Each room is democratically coordinated by each member of the room in good standing being able to vote on matters relevant to their room.  In addition, they each can elect a councilor to the association to represent them on the council of any association they have.

!!5.2 High Councils

They have the power to override rooms in matters relating
to them.  In addition, they each can elect a councilor to the captain.

!!5.3 Captain’s Council

The respective associations
each are represented here, and this council should be expected to make most of the major strategic decisions.
to:
!!5.1 Lower Councils

Each room is democratically coordinated by each member of the room in good standing being able to vote on matters relevant to their room.  In addition, they each can elect a councilor to the association to represent them on the council of any association they have.  The number of votes said councillor can cast is equal to the number of members they represent.

!!5.2 Higher Councils

They have the power
to override lower councils in matters relating to them.  In addition, they each can elect a councilor to the grand council.

!!5.3 The Grand Council

The respective higher councils
each are represented here, and this council should be expected to make most of the major strategic decisions.
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A mage is any member who makes or uses magic.  A knight is any member with glory.  Being both means you are in good standing.
to:
A mage is any member who makes magic.  A knight is any member with glory.  Being both means you are in good standing.
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For those who do not wish to participate in the glory system.
to:
For those who do not wish to participate in the glory system but still make magic.
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For those who choose not to create or use magic.
to:
For those who choose not to create magic but do participate in the glory system.
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!!7.1 Motions

!!!7.1.1 Proposal

Any member of a Council may propose up to one Motion at any given time.  If a member of a Council proposes another Motion while their previous Motion is still in Debate,
the previous Motion will be considered withdrawn.  A proposed Motion that is in Debate may be withdrawn by the proposer at any time.

!!!7.1.2 Debate

A proposed Motion is considered in Debate after it has been proposed but the votes have not yet been tallied.  The Debate must occur in an online forum that all Council members have access to post arguments in.
to:
!!7.1 Voting System

The general voting system for Dreamyth is a variant of approval voting where each voter can vote yea or nay or abstain for every option provided.  The number of nays are subtracted from
the number of yeas for each option, and the option with the highest number remaining at the end wins.

!!7.2 Problem Solving

Problems are raised as concerns and solutions proposed as motions.

!!!7.2.1 Concerns

Any member of a council may spend glory to raise a concern for debate.  A raised concern is then debated and motions can be proposed to solve the concern.  A raised concern my be withdrawn by the raiser while there are no motions attached to it being debated.

!!!7.2.2 Motions

Any member of a council may spend glory to propose and vote on a motion given a concern.  A proposed motion that is in debate with no yea votes may be withdrawn by the proposer.
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!!!7.1.3 Tally

Debate is closed and the vote tallied automatically when the Threshold of the possible Debate participants have voted either Yea or Nay on the Motion, in which case the Motion either passes or fails depending on the Threshold.  Otherwise, the Debate will be closed and the vote tallied if and when the Debate Time Limit is reached.

!!!7.1.4 Time Limit

The proposer of a Motion may assign a Debate Time Limit to the Debate on the Motion, with a minimum of one week.  If Debate is not closed by the Time Limit,
the votes will be tallied, and the Motion will either pass or fail depending on whether it met the Threshold.  The effects of the Motion itself can also be assigned a Time Limit, after which it will be automatically repealed.

!!!7.1.5 Threshold

The Threshold for which a vote on a Motion must receive support in the form of Yeas is dependent
on the precedence of prior Motions that it may conflict with.  A Motion that conflicts with one or more prior Motions must receive a ratio of Yeas to Nays equal to or in excess of any of the prior Motions involved.  Regardless, the number of Yeas must exceed the number of Nays and at least two non-abstaining votes must be tallied for a motion to pass.

!!7.2 Elections

At any time any member
of a Council may propose an Election or Unelection to install or remove a member from any position that is held or could be held on the Council that they are a part of.  There are no specific term limit requirements regarding positions, although they may be optionally included in the Motion at the discretion of the Council.

!!!7.2.1 Contests

If there are multiple Knights who wish to fill a councillorship, a separate Election Motion should be proposed for each.  Should more than one
of these Motions pass, then the one with the highest Yea to Nay ratio will be considered the winner of the contest and granted the position.

!!7.3 Authority

High Councils have the power to supersede decisions of the Local Councils.  High Councils can also affect the decisions of other High Councils by passing
motions that exceed the voting precedence threshold.

!!7.4 Decrees

A chair
of a Council, may issue temporary Decrees on behalf of the Council they chair.  This is in effect a Motion that immediately passes without any debate.  However, a time limit must be specified for the effects of the Decree, with a maximum limit of one week.  Obviously, this power should be used sparingly, and only when there is a significant need for immediate action.  Like all Motions, they may later be affirmed or overruled by another Motion, with the special case caveat that the threshold requirement is set at 50% + 1.  Decrees may not be issued if they would conflict with an existing unrevoked Motion.  In an emergency, Decrees can be used to make temporary appointments to positions that have been vacated.

!!7.5 Conflicts

Should any two or more Motions of equal standing
conflict, the newest Motion should prevail, given that in order for such a Motion to pass, it must exceed the threshold requirements set by the precedence of the prior Motions.  If two Motions pass at the same time, the one with the higher Yea to Nay ratio shall take precedence.

!8 Identification

In order to prevent duplication of votes, each voting member must create an online account in the forum with a real name that matches a real world financial payment account, which the voting member must make a donation
to Dreamyth from to prove their unique identity.

!9 Activities

The standard action procedure of
the Team is for a Society to declare an Operation and assign Members to the Missions of the Operation.

!!9.1 Operations

An Operation is an activity with identifiable objectives or goals.  Generally an Operation is divided into Missions.

!!9.2 Missions

A Mission is an activity with a single primary objective or task.  They are generally grouped into Operations
.
to:
!!!7.2.3 Debate

A raised concern with proposed motions is considered in debate until votes have been tallied.  The debate must occur in an online forum that all council members have access to post arguments in
.

!!!7.2.4 Tally

Debate is closed and the vote tallied automatically when all of the possible debate participants,
the sitting councillors of the involved council, have voted, in which case the motion with the highest yay votes after nay votes are subtracted is determined to be the action to be taken.  Otherwise, the Debate will be closed and the vote tallied if and when the debate time limit is reached.

!!!7.2.5 Time Limit

The raiser of a concern may assign a time limit to
the debate, with a minimum of one week.  If debate is not closed by the time limit, the votes will be tallied, and the motion with the most votes will either pass or fail depending on whether it met the threshold.  The effects of the motion itself can also be assigned a time limit, after which it will be automatically repealed.

!!!7.2.6 Threshold

The threshold for which a vote on a motion must receive support in the form of approval votes is dependent on the precedence of prior motions that it may conflict with.  A motion that conflicts with one or more prior motions must receive a number
of approvals minus disapprovals equal to or in excess of any of the prior motions involved.  Regardless, the number of approvals must exceed the number of disapprovals and at least two non-abstaining votes must be tallied for a motion to pass.

!!7.3 Elections

At any time any member of a council may propose an election or recall to install or remove a member from any position that is held or could be held on the council that they are a part
of.  There are no specific term limit requirements regarding positions, although they may be optionally included in the motion at the discretion of the Council.

!!!7.3.1 Contests

If there are multiple knights who wish to fill a councillorship, a separate election motion should be proposed for each.  Should more than one of these
motions pass, then the one with the highest number of yea votes after nay votes are subtracted will be considered the winner of the contest and granted the position.

!!7.4 Authority

Higher councils have the power to supersede decisions of lower councils.  Councils can also affect
the decisions of other councils by passing motions that exceed the voting precedence threshold.

!!7.5 Decrees

A chair of a council may issue temporary decrees on behalf of the council they chair.  This is in effect a motion that immediately passes without any debate.  However
, a time limit must be specified for the effects of the decree, with a maximum limit of one week.  Obviously, this power should be used sparingly, and only when there is a significant need for immediate action.  Like all motions, they may later be affirmed or overruled by another motion.  Decrees may not be issued if they would conflict with an existing unrevoked motion.  In an emergency, decrees can be used to make temporary appointments to positions that have been vacated.

!!7.6 Conflicts

Should any two or more motions of equal standing conflict, the newest motion should prevail
, given that in order for such a motion to pass, it must exceed the threshold requirements set by the precedence of the prior motions.  If two motions pass at the same time, the one with the higher number of Yeas after Nays are subtracted shall take precedence.

!8 Membership Identification

In order
to prevent duplication of votes, each voting member must create an online account in the forum with a real name that matches a real world financial payment account, which the voting member must make a recurring subscription donation to Dreamyth from to prove their unique identity and maintain the active status of their title.

!9 Missions

The standard action procedure of the team is for a council to pass a motion authorizing and declaring a mission and assign knights and/or mages to it.  A mission is an activity with identifiable long-term objectives or goals.  Missions can be subdivided into sub-missions according to necessity
.
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A member can create and join any number and combination of rooms that are defined by their halls.  Rooms can be nested though only a subset of the key holders of a room can become key holders of rooms inside of them.  A room can contain any combination of objects.
to:
A member can create and join any number and combination of rooms that are defined by their halls.  Rooms can be nested though only a subset of the key holders of a room can become key holders of rooms inside of them.  A room has a subject and can contain any combination of objects.
Changed lines 113-117 from:
!!4.4 Objects
to:
!!4.4 Subjects

The creator of a room sets the subject, which must follow the the format of <association> of <society>.

!!4.5
Objects
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!!6 Positions
to:
!6 Positions
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!!!6.1 Mage Knight
to:
!!6.1 Mage Knight
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!!!6.2 Mage
to:
!!6.2 Mage
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!!!6.3 Knight
to:
!!6.3 Knight
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!!!6.4 Captain
to:
!!6.4 Captain
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!!4.1.1 Association
to:
!!4.1.1 Associations
Changed lines 89-90 from:
!4 Society
to:
!4 Organization
Changed lines 93-123 from:
!!4.1 Room

A room is the basic container of information.  It consists of a number and a list of objects
.  The number is a unique numerical identifier.  An object can be any kind of digital contentRooms can be nested.  Rooms are generally attached to structures.

!!!4.1.1 Secrecy

To protect the privacy of members only the author starts with the key to a newly created room.

!!!4.1.2 Keys

A key can both be used to interact with rooms, and copied so that others may as well.  A holder of a key can add or remove objects in the room at the cost equivalent to honouring or denouncing respectively.

!!4.2 Structure

Freestanding structures
are called halls that are divided by association.  A member can create and join any number and combination of structures that are defined by their secrecy and any associations they haveStructures can have nested substructures that inherit the properties of their parent structures, though secrecy can be increased.

!!!4.2.1 Statue

This is generally made by setting the secrecy to locked and then not giving out any keys.  This can function as a kind of personal profile or blog
.

!!!4.2.1 House

This is like
a statue but keys are granted to trusted friends.

!!!4.2.2 Hall

A hall is associated
to a certain common role, field, class, ideology, or other identifiable dream, myth, or magic.  The idea is that members should be able to choose to self-identify as such.

!!!4.2.3 Castle

A castle represents a geopolitical culture. It should consist of members who have some real world proximity to one another, either in terms of actual location, or in terms of ethnicity or culture. The idea is that these identities are not chosen but the result of birthright
.
to:
!4.1 Halls

Various types of social groups have their own structures, known as halls.  These contain rooms
.

!!4.1.1 Association

An association
is a common role, field, class, ideology, or other identifiable dream, myth, or magicThe idea is that members should be able to choose to self-identify as such.

!!4.1.2 Societies

A society represents a geopolitical culture. It should consist of members who have some real world proximity to one another, either in terms of actual location, or in terms of ethnicity or culture. The idea is that these identities are not chosen but the result of circumstance.

!!4.2 Rooms

A member can create and join any number and combination of rooms that
are defined by their halls.  Rooms can be nested though only a subset of the key holders of a room can become key holders of rooms inside of themA room can contain any combination of objects.

!!4.3 Keys

To protect the privacy of members only the author starts with the key to a newly occupied room.  A key can both be used to interact with rooms, and copied so that others may as well
.

!!4.4 Objects

A holder of
a key can add or remove objects in the room at the cost equivalent to honouring or denouncing respectively.  An object can be any kind of digital content.
Changed line 99 from:
To protect the privacy of members only the author starts with the key to a newly created facet.
to:
To protect the privacy of members only the author starts with the key to a newly created room.
Changed lines 69-86 from:
!!3.2 Secrecy

Many things can have this property.

!!!3.2.1 Open

These can be seen and interacted with by any member.

!!!3.2.2 Locked

These are exclusive and require a key.  The members may grant, request, and revoke keys by vote.

!!!3.2.3 Secret

These are invisible to anyone not invited.

!!3.3
Magic
to:
!!3.2 Magic
Changed lines 73-74 from:
!!!3.3.1 Magical Artifacts
to:
!!!3.2.1 Magical Artifacts
Changed lines 77-78 from:
!!!3.3.2 Mages Guild
to:
!!!3.2.2 Mages Guild
Changed lines 81-82 from:
!!!3.3.3 Spell Market
to:
!!!3.2.3 Spell Market
Changed lines 85-86 from:
!!!3.3.4 Spell Academy
to:
!!!3.2.4 Spell Academy
Changed lines 93-96 from:
!!4.1 Facet

A facet is the basic unit of information.  It consists of a label, author, and a field.  The label must adhere to title conventions, while the author is a title.  A field can be anything that the code allows.  Facets can be nested.  Facets are generally attached to structures.  Any associate may add or remove facets to a structure at the cost equivalent to honouring or denouncing respectively.
to:
!!4.1 Room

A room is the basic container of information.  It consists of a number and a list of objects.  The number is a unique numerical identifier.  An object can be any kind of digital content.  Rooms can be nested.  Rooms are generally attached to structures.

!!!4.1.1 Secrecy

To protect the privacy of members only the author starts with the key to a newly created facet.

!!!4.1.2 Keys

A key can both be used to interact with rooms, and copied so that others may as well.  A holder of a key can add or remove objects in the room
at the cost equivalent to honouring or denouncing respectively.
Changed line 107 from:
Freestanding structures are called halls that are divided by association.  A member can create and join any number and combination of structures that are defined by their secrecy and any associations they have.  Structures can have nested substructures called rooms that inherit the properties of their parent structures, though secrecy can be increased.
to:
Freestanding structures are called halls that are divided by association.  A member can create and join any number and combination of structures that are defined by their secrecy and any associations they have.  Structures can have nested substructures that inherit the properties of their parent structures, though secrecy can be increased.
Changed lines 115-116 from:
Freestanding structures are called halls that are divided by association.  A member can create and join any number and combination of halls that are defined by their secrecy and any associations they have.  Halls can have nested substructures called rooms that inherit the properties of their parent structures, though secrecy can be increased.
to:
Freestanding structures are called halls that are divided by association.  A member can create and join any number and combination of structures that are defined by their secrecy and any associations they have.  Structures can have nested substructures called rooms that inherit the properties of their parent structures, though secrecy can be increased.

!!!4.2.1 Statue

This is generally made by setting the secrecy to locked and then not giving out any keys.  This can function as a kind of personal profile or blog
.
Changed lines 123-124 from:
Every member can have their own house, which is like a personal profile.
to:
This is like a statue but keys are granted to trusted friends.
Changed line 131 from:
A castle represents a geopolitical culture.  It should consist of members who have some real world proximity to one another, either in terms of actual location, or in terms of ethnicity or culture.  The idea is that these identities are not chosen but the result of birthright.
to:
A castle represents a geopolitical culture. It should consist of members who have some real world proximity to one another, either in terms of actual location, or in terms of ethnicity or culture. The idea is that these identities are not chosen but the result of birthright.
Changed lines 57-58 from:
!!!3.1.2 Honours
to:
!!!3.1.2 Knights Order

A member with a title that has glory is considered a knight.

!!!3.1.3
Honours
Changed lines 65-66 from:
!!!3.1.3 Denouncements
to:
!!!3.1.4 Denouncements
Changed lines 89-90 from:
!!!3.3.1 Artifacts
to:
!!!3.3.1 Magical Artifacts
Changed lines 93-94 from:
!!!3.3.2 Spell Market
to:
!!!3.3.2 Mages Guild

The mages guild is an online society of people who create and use magic.

!!!3.3.3
Spell Market
Changed lines 101-102 from:
!!!3.3.3 Spell Academy
to:
!!!3.3.4 Spell Academy
Changed lines 105-108 from:
!4 Structure

The society
is structured as an online forum, social networking community, and linking service where the glory system is used for reputation tracking.
to:
!4 Society

Dreamyth
is structured as an online forum, social networking community, and linking service where the glory system is used for reputation tracking.
Changed lines 113-114 from:
!!4.2 Hall
to:
!!4.2 Structure
Changed lines 121-123 from:
!!!4.2.2 Guild

A guild is associated to a certain common role, field, class, ideology, or other identifiable dream, myth, or magic.  The idea is that members should be able to choose to self-identify as such.
to:
!!!4.2.2 Hall

A hall is associated to a certain common role, field, class, ideology, or other identifiable dream, myth, or magic.  The idea is that members should be able to choose to self-identify as such.
Changed lines 97-140 from:
!4 Society

Dreamyth
is structured as an online forum, social networking community, and linking service where the Glory system is used for reputation tracking.

!!4.1 Places

!!!4.1.1 Statues

A member can create a statue, which is like a personal profile.  The statue is made up of facets, which consist of a label and a field.  The labels must follow the title conventions.  A field can be anything that the code allows
.  Facets can be nested.

!!!4.1.2 Rooms

A member can create and join any number and combination of rooms that are defined by their secrecy and any associations they have
.  Rooms can be nested, but they must inherit at minimum the secrecy of the main room.

!!!4.1.3 Halls

A Hall is a listing
of all visible spaces of an association.

!!4.2 Associations

A member of a room can be declared to
have certain types of associations.  These are not mutually exclusive.

!!!4.2.1 Guilds

A guild is based around a certain common professional role, field, or classification, and should be named accordingly
.

!!!4.2.2 Houses

Houses represent geographical regions.  A House should consist of members who all live within close physical proximity to one another, such
that they could conceivably meet together offline in real life.  To distinguish them, their name should contain a physically unique geographic feature or identifiable landmark that exists within the boundaries of the House.

!!!4.2.3 Parties

Ideological regions are represented through Parties.  A Party should consist of members who share common ideological beliefs that can be identified by some kind
of distinct banner or name.

!!!4.2.4 Alliances

A relationship can be established to other organizations, groups, or even individuals by forming an alliance with them.  This type of relation exists to support these other entities in some manner.

!!!4.2.5 Clubs

These are basically a catch-all for any other possible association.

!!4.3
Councils
to:
!4 Structure

The society
is structured as an online forum, social networking community, and linking service where the glory system is used for reputation tracking.

!!4.1 Facet

A facet is the basic unit of information.  It consists of a label, author, and a field.  The label must adhere to title conventions, while the author is a title.  A field can be anything that the code allows.  Facets can be nested
.  Facets are generally attached to structures.  Any associate may add or remove facets to a structure at the cost equivalent to honouring or denouncing respectively.

!!4.2 Hall

Freestanding structures are called halls that are divided by association.  A member can create and join any number and combination
of halls that are defined by their secrecy and any associations they have.  Halls can have nested substructures called rooms that inherit the properties of their parent structures, though secrecy can be increased.

!!!4.2.1 House

Every member can have their own house, which is like a personal profile
.

!!!4.2.2 Guild

A guild is associated to a certain common role, field, class, ideology, or other identifiable dream, myth, or magic.  The idea is
that members should be able to choose to self-identify as such.

!!!4.2.3 Castle

A castle represents a geopolitical culture.  It should consist of members who have some real world proximity to one another, either in terms of actual location, or in terms of ethnicity or culture.  The idea is that these identities are not chosen but the result
of birthright.

!5 Councils
Changed lines 125-134 from:
!!!4.3.1 Local Councils

Each room is democratically coordinated by each member of the room in good standing being able to vote on matters relevant to their room.  In addition, they each can elect a councillor to the association to represent them on the council of any association they have.

!!!4.3.2 High Councils

They have the power to override associated rooms in matters relating to them.  In addition, they each can elect a councillor to the captain.

!!!4.3.3 Captain’s Council
to:
!!5.1 Local Councils

Each room is democratically coordinated by each member of the room in good standing being able to vote on matters relevant to their room.  In addition, they each can elect a councilor to the association to represent them on the council of any association they have.

!!5.2 High Councils

They have the power to override rooms in matters relating to them.  In addition, they each can elect a councilor to the captain.

!!5.3 Captain’s Council
Changed lines 137-138 from:
!!4.4 Positions
to:
!!6 Positions
Changed lines 141-142 from:
!!!4.4.1 Mage Knight
to:
!!!6.1 Mage Knight
Changed lines 145-146 from:
!!!4.4.2 Mage
to:
!!!6.2 Mage
Changed lines 149-150 from:
!!!4.4.3 Knight
to:
!!!6.3 Knight
Changed lines 153-154 from:
!!!4.4.4 Captain
to:
!!!6.4 Captain
Changed lines 157-158 from:
!5 Decisions
to:
!7 Decisions
Changed lines 161-164 from:
!!5.1 Motions

!!!5.1.1 Proposal
to:
!!7.1 Motions

!!!7.1.1 Proposal
Changed lines 167-168 from:
!!!5.1.2 Debate
to:
!!!7.1.2 Debate
Changed lines 171-172 from:
!!!5.1.3 Tally
to:
!!!7.1.3 Tally
Changed lines 175-176 from:
!!!5.1.4 Time Limit
to:
!!!7.1.4 Time Limit
Changed lines 179-180 from:
!!!5.1.5 Threshold
to:
!!!7.1.5 Threshold
Changed lines 183-184 from:
!!5.2 Elections
to:
!!7.2 Elections
Changed lines 187-188 from:
!!!5.2.1 Contests
to:
!!!7.2.1 Contests
Changed lines 191-192 from:
!!5.3 Authority
to:
!!7.3 Authority
Changed lines 195-196 from:
!!5.4 Decrees
to:
!!7.4 Decrees
Changed lines 199-200 from:
!!5.5 Conflicts
to:
!!7.5 Conflicts
Changed lines 203-204 from:
!6 Identification
to:
!8 Identification
Changed lines 207-208 from:
!7 Activities
to:
!9 Activities
Changed lines 211-212 from:
!!7.1 Operations
to:
!!9.1 Operations
Changed line 215 from:
!!7.2 Missions
to:
!!9.2 Missions
Changed lines 101-106 from:
!!4.1 Spaces

!!!4.1.1 Chambers

A member can create a chamber, which is like a personal profile.  The chamber is made up of facets, which consist of a label and a field.  The labels must follow the title conventions.  A field can be anything that the code allows.  Facets can be nested.
to:
!!4.1 Places

!!!4.1.1 Statues

A member can create a statue, which is like a personal profile.  The statue is made up of facets, which consist of a label and a field.  The labels must follow the title conventions.  A field can be anything that the code allows.  Facets can be nested.
Changed line 111 from:
!!!4.1.3 Hall
to:
!!!4.1.3 Halls
Changed lines 107-108 from:
!!4.1.2 Rooms
to:
!!!4.1.2 Rooms
Changed line 111 from:
!!4.1.3 Hall
to:
!!!4.1.3 Hall
Changed lines 65-66 from:
!!3.2 Magic
to:
!!3.2 Secrecy

Many things can have this property.

!!!3.2.1 Open

These can be seen and interacted with by any member.

!!!3.2.2 Locked

These are exclusive and require a key.  The members may grant, request, and revoke keys by vote.

!!!3.2.3 Secret

These are invisible to anyone not invited.

!!3.3
Magic
Changed lines 85-86 from:
!!!3.2.1 Artifacts
to:
!!!3.3.1 Artifacts
Changed lines 89-94 from:
!!!3.2.2 Spell Market

This is an online auction house based on the glory system.  Any mage can put a magic spell up for auction with a name, description, duration of sale, an ask price, and buyout price.  Any mage can then offer to either establish the bid at or above the ask price or increase the bid by the amount offered.  If the buyout price is reached or the bid remains for the duration, the author is offered a contract, which is signed by uploading the file.  If the author signs, the spell is considered bought collectively at the bid price and the spell becomes available in the spell academy curriculum.

!!!3.2
.3 Spell Academy
to:
!!!3.3.2 Spell Market

This is an online auction house based on the glory system.  Any mage can put a magic spell up for auction with a name, description, price, and secrecy.  Any mage can then create a bid or increase the existing bid.  When the price is reached by a bid the author is offered a contract, which is signed by uploading the file.  If the author signs, the spell is considered bought collectively and the spell becomes available in the spell academy curriculum to those who can see it.

!!!3.3.3
Spell Academy
Changed lines 99-116 from:
Dreamyth is structured as an online forum, social networking community, and linking service where the Glory system is used for reputation tracking. A member can create a persona, which is like a personal profile.  In addition, a member can create and join any number and combination of rooms and associationsRoom and association specific facets can also be added to the persona.

!!4.1 Rooms

A member can create rooms that are defined by their degree of privacy
and any associations they have.  Rooms can have side rooms, but they must inherit at minimum the privacy of the main room.

!!!4.1.1 Open

These can be seen and participated in by any member
.

!!!4.1.2 Locked

These are exclusive.  The members
of the room may invite, accept, or remove members by vote.

!!!4.1.3 Secret

These are invisible to anyone not invited
.
to:
Dreamyth is structured as an online forum, social networking community, and linking service where the Glory system is used for reputation tracking.

!!4.1 Spaces

!!!4.1.1 Chambers

A
member can create a chamber, which is like a personal profile.  The chamber is made up of facets, which consist of a label and a fieldThe labels must follow the title conventions.  A field can be anything that the code allows.  Facets can be nested.

!!4.1.2 Rooms

A member can create
and join any number and combination of rooms that are defined by their secrecy and any associations they have.  Rooms can be nested, but they must inherit at minimum the secrecy of the main room.

!!4.1.3 Hall

A Hall is a listing
of all visible spaces of an association.
Changed lines 139-144 from:
!!4.3 Hall

A Hall is a listing of all non-secret rooms by their associations.

!!4.4
Councils
to:
!!4.3 Councils
Changed lines 143-144 from:
!!!4.4.1 Local Councils
to:
!!!4.3.1 Local Councils
Changed lines 147-148 from:
!!!4.4.2 High Councils
to:
!!!4.3.2 High Councils
Changed lines 151-152 from:
!!!4.4.3 Captain’s Council
to:
!!!4.3.3 Captain’s Council
Changed lines 155-156 from:
!!4.5 Positions
to:
!!4.4 Positions
Changed lines 159-160 from:
!!!4.5.1 Mage Knight
to:
!!!4.4.1 Mage Knight
Changed lines 163-164 from:
!!!4.5.2 Mage
to:
!!!4.4.2 Mage
Changed lines 167-168 from:
!!!4.5.3 Knight
to:
!!!4.4.3 Knight
Changed line 171 from:
!!!4.5.4 Captain
to:
!!!4.4.4 Captain
Added lines 1-225:
!1 Mission

The Grand Mission is the meaning and purpose that justifies the existence of Dreamyth.

!!1.1 Joy

Joy is true happiness.  It is a universally positive conscious experience.  The truth of joy is what makes life worth living.  We strive to maximize the joy in all possible worlds for all possible beings throughout all of eternity.

!2 Principles

These principles form the core foundation behind everything else about Dreamyth.

!!2.1 Dream

Dreams are essential to living a meaningful life. When we dream, we imagine a state of the world that could be, rather than what is. This enables us to create the future.

!!2.2 Myth

Our culture is built on myths. These range from obviously fictional narratives, to complex notions like nationhood. In a sense, myths are shared structures of the mind. Thus, the responsible construction of them is essential to advancing our civilization.

!!2.3 Independent

Being independent means not being beholden to the interests of outside owners. We are free to act according to what we believe is right, rather than obedience to the bottom line.

!!2.4 Development

To develop is not limited to software. Developing simply means that we create tangible works that are of some actual benefit to someone somewhere.

!!2.5 Team

Working together and cooperating on projects enables us to do more than what each of us individually could have achieved. It means that our organization is structured as flatly as possible rather than creating convoluted hierarchies of management.

!3 Foundations

The foundations are systematic paradigms of thought that will support our efforts to accomplish the grand mission.

!!3.1 Glory

Glory is a kind of moral currency.  It is the basic unit of honour.  The ledger records the following elements.

⚑ Titles are unique identifiers for an account of currency.
 
★ Glory are the basic unit of honour.

♥ Grace represents honouring others.

🌠 Medals represent receiving honour.

⚔ Wrath represents denouncing others.

⚠ Strikes represent being denounced.

!!!3.1.1 Titles

A Title is a sequence of words constructed from case-insensitive alphabetic characters.  This can be stored as a list of strings, or a string with the space or underscore as the padding character.  Anyone can make a Title for themselves by downloading the ledger and performing a speaker recognition task, which consists of saying the Title.  Voice prints are stored to ensure that the Title creator has not created another currently existing Title before, as well as to function as a backup password to ensure a Title cannot be lost easily.

!!!3.1.2 Honours

When you honour a title, you transfer an amount of glory, which also increases their Medals and increases your grace by the amount of glory transferred.  In addition, the glory is multiplied by the ratio between your medals and strikes and between your wrath and grace.

!!!3.1.3 Denouncements

Glory can be destroyed by choosing to denounce a title, in which case you spend some amount of glory to destroy their glory.  This also assigns them that many strikes and assigns you that much wrath.  This is multiplied by the ratio between your medals and strikes and between your grace and wrath.

!!3.2 Magic

The concept of magic is that it can be created out of nothing.  We strive to bring magic into the world through imaginative creation.

!!!3.2.1 Artifacts

A magical artifact is a created good or service that can be provided to users with no marginal cost, generally creative intellectual property.  A magic spell is a manner of conjuring a magical artifact that can be repeated.  In practice these refer to digital media such as computer files. 

!!!3.2.2 Spell Market

This is an online auction house based on the glory system.  Any mage can put a magic spell up for auction with a name, description, duration of sale, an ask price, and buyout price.  Any mage can then offer to either establish the bid at or above the ask price or increase the bid by the amount offered.  If the buyout price is reached or the bid remains for the duration, the author is offered a contract, which is signed by uploading the file.  If the author signs, the spell is considered bought collectively at the bid price and the spell becomes available in the spell academy curriculum.

!!!3.2.3 Spell Academy

This is an online file distribution network operated by Dreamyth.  Any mage can learn a spell, which downloads the file from the archives of Dreamyth.

!4 Society

Dreamyth is structured as an online forum, social networking community, and linking service where the Glory system is used for reputation tracking. A member can create a persona, which is like a personal profile.  In addition, a member can create and join any number and combination of rooms and associations.  Room and association specific facets can also be added to the persona.

!!4.1 Rooms

A member can create rooms that are defined by their degree of privacy and any associations they have.  Rooms can have side rooms, but they must inherit at minimum the privacy of the main room.

!!!4.1.1 Open

These can be seen and participated in by any member.

!!!4.1.2 Locked

These are exclusive.  The members of the room may invite, accept, or remove members by vote.

!!!4.1.3 Secret

These are invisible to anyone not invited.

!!4.2 Associations

A member of a room can be declared to have certain types of associations.  These are not mutually exclusive.

!!!4.2.1 Guilds

A guild is based around a certain common professional role, field, or classification, and should be named accordingly.

!!!4.2.2 Houses

Houses represent geographical regions.  A House should consist of members who all live within close physical proximity to one another, such that they could conceivably meet together offline in real life.  To distinguish them, their name should contain a physically unique geographic feature or identifiable landmark that exists within the boundaries of the House.

!!!4.2.3 Parties

Ideological regions are represented through Parties.  A Party should consist of members who share common ideological beliefs that can be identified by some kind of distinct banner or name.

!!!4.2.4 Alliances

A relationship can be established to other organizations, groups, or even individuals by forming an alliance with them.  This type of relation exists to support these other entities in some manner.

!!!4.2.5 Clubs

These are basically a catch-all for any other possible association.

!!4.3 Hall

A Hall is a listing of all non-secret rooms by their associations.

!!4.4 Councils

The structure of decision making is a hierarchy of Councils that make decisions democratically.

!!!4.4.1 Local Councils

Each room is democratically coordinated by each member of the room in good standing being able to vote on matters relevant to their room.  In addition, they each can elect a councillor to the association to represent them on the council of any association they have.

!!!4.4.2 High Councils

They have the power to override associated rooms in matters relating to them.  In addition, they each can elect a councillor to the captain.

!!!4.4.3 Captain’s Council

The respective associations each are represented here, and this council should be expected to make most of the major strategic decisions.

!!4.5 Positions

A member of Dreamyth is a person who holds one or more positions.  A person elected to a position is not required to accept it, and may choose to resign at any time.

!!!4.5.1 Mage Knight

A mage is any member who makes or uses magic.  A knight is any member with glory.  Being both means you are in good standing.

!!!4.5.2 Mage

For those who do not wish to participate in the glory system.

!!!4.5.3 Knight

For those who choose not to create or use magic.

!!!4.5.4 Captain

The captain is the overall leader of the team and must also be a knight.  Their role is to chair the captain’s council and speak on behalf of the members to the public.  The captain has the power to issue decrees on behalf of all of Dreamyth.

!5 Decisions

Dreamyth is governed by Councils that make decisions through an asynchronous system of online voting and online forum debates.

!!5.1 Motions

!!!5.1.1 Proposal

Any member of a Council may propose up to one Motion at any given time.  If a member of a Council proposes another Motion while their previous Motion is still in Debate, the previous Motion will be considered withdrawn.  A proposed Motion that is in Debate may be withdrawn by the proposer at any time.

!!!5.1.2 Debate

A proposed Motion is considered in Debate after it has been proposed but the votes have not yet been tallied.  The Debate must occur in an online forum that all Council members have access to post arguments in.
 
!!!5.1.3 Tally

Debate is closed and the vote tallied automatically when the Threshold of the possible Debate participants have voted either Yea or Nay on the Motion, in which case the Motion either passes or fails depending on the Threshold.  Otherwise, the Debate will be closed and the vote tallied if and when the Debate Time Limit is reached.

!!!5.1.4 Time Limit

The proposer of a Motion may assign a Debate Time Limit to the Debate on the Motion, with a minimum of one week.  If Debate is not closed by the Time Limit, the votes will be tallied, and the Motion will either pass or fail depending on whether it met the Threshold.  The effects of the Motion itself can also be assigned a Time Limit, after which it will be automatically repealed.

!!!5.1.5 Threshold

The Threshold for which a vote on a Motion must receive support in the form of Yeas is dependent on the precedence of prior Motions that it may conflict with.  A Motion that conflicts with one or more prior Motions must receive a ratio of Yeas to Nays equal to or in excess of any of the prior Motions involved.  Regardless, the number of Yeas must exceed the number of Nays and at least two non-abstaining votes must be tallied for a motion to pass.

!!5.2 Elections

At any time any member of a Council may propose an Election or Unelection to install or remove a member from any position that is held or could be held on the Council that they are a part of.  There are no specific term limit requirements regarding positions, although they may be optionally included in the Motion at the discretion of the Council.

!!!5.2.1 Contests

If there are multiple Knights who wish to fill a councillorship, a separate Election Motion should be proposed for each.  Should more than one of these Motions pass, then the one with the highest Yea to Nay ratio will be considered the winner of the contest and granted the position.

!!5.3 Authority

High Councils have the power to supersede decisions of the Local Councils.  High Councils can also affect the decisions of other High Councils by passing motions that exceed the voting precedence threshold.

!!5.4 Decrees

A chair of a Council, may issue temporary Decrees on behalf of the Council they chair.  This is in effect a Motion that immediately passes without any debate.  However, a time limit must be specified for the effects of the Decree, with a maximum limit of one week.  Obviously, this power should be used sparingly, and only when there is a significant need for immediate action.  Like all Motions, they may later be affirmed or overruled by another Motion, with the special case caveat that the threshold requirement is set at 50% + 1.  Decrees may not be issued if they would conflict with an existing unrevoked Motion.  In an emergency, Decrees can be used to make temporary appointments to positions that have been vacated.

!!5.5 Conflicts

Should any two or more Motions of equal standing conflict, the newest Motion should prevail, given that in order for such a Motion to pass, it must exceed the threshold requirements set by the precedence of the prior Motions.  If two Motions pass at the same time, the one with the higher Yea to Nay ratio shall take precedence.

!6 Identification

In order to prevent duplication of votes, each voting member must create an online account in the forum with a real name that matches a real world financial payment account, which the voting member must make a donation to Dreamyth from to prove their unique identity.

!7 Activities

The standard action procedure of the Team is for a Society to declare an Operation and assign Members to the Missions of the Operation.

!!7.1 Operations

An Operation is an activity with identifiable objectives or goals.  Generally an Operation is divided into Missions.

!!7.2 Missions

A Mission is an activity with a single primary objective or task.  They are generally grouped into Operations.
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