Dreamyth Constitution

1 Mission

The Grand Mission is the meaning and purpose that justifies the existence of Dreamyth.

1.1 Joy

Joy is true happiness. It is a universally positive conscious experience. The truth of joy is what makes life worth living. We strive to maximize the joy in all possible worlds for all possible beings throughout all of eternity.

2 Principles

These principles form the core foundation behind everything else about Dreamyth.

2.1 Dream

Dreams are essential to living a meaningful life. When we dream, we imagine a state of the world that could be, rather than what is. This enables us to create the future.

2.2 Myth

Our culture is built on myths. These range from obviously fictional narratives, to complex notions like nationhood. In a sense, myths are shared structures of the mind. Thus, the responsible construction of them is essential to advancing our civilization.

2.3 Independent

Being independent means not being beholden to the interests of outside owners. We are free to act according to what we believe is right, rather than obedience to the bottom line.

2.4 Development

To develop is not limited to software. Developing simply means that we create tangible works that are of some actual benefit to someone somewhere.

2.5 Team

Working together and cooperating on projects enables us to do more than what each of us individually could have achieved. It means that our organization is structured as flatly as possible rather than creating convoluted hierarchies of management.

3 Foundations

The foundations are systematic paradigms of thought that will support our efforts to accomplish the grand mission.

3.1 Glory

Glory is a kind of moral currency. It is the basic unit of honour. The ledger records the following elements.

⚐ Titles are unique identifiers for an account of currency.

☆ Glory are the basic unit of honour.

♡ Grace represents honouring others.

☄ Medals represent receiving honour.

⚔ Wrath represents denouncing others.

⚠ Strikes represent being denounced.

3.1.1 Titles

A title is a sequence of words constructed from case-insensitive alphabetic characters. This can be stored as a list of strings, or a string with the space or underscore as the padding character. In the process of joining a member makes a title for themselves as part of their persona. Titles start with zero glory and cannot create objects outside of their profile until they are honoured by another title.

3.1.2 Knights Order

A member with a title that has glory is considered a knight.

3.1.3 Honours

When you honour a title, you transfer an amount of glory, which also increases their medals and increases your grace by the amount of glory transferred.

3.1.4 Denouncements

Glory can be destroyed by choosing to denounce a title, in which case you spend some amount of glory to destroy their glory. This also assigns them that many strikes and assigns you that much wrath.

3.2 Magic

The concept of magic is that it can be created out of nothing. We strive to bring magic into the world through imaginative creation.

3.2.1 Magical Artifacts

A magical artifact is a created good or service that can be provided to users with no marginal cost, generally creative intellectual property. A magic spell is a manner of conjuring a magical artifact that can be repeated. In practice these refer to digital media such as computer files.

3.2.2 Knight Mages Guild

The knight mages guild is an online society of people who create and use magic and are governed by the glory system.

3.2.3 Spell Market

This is an online collective auction house. Any mage can put a magic spell up for auction with a name, description, duration of sale of at least one week, and an ask price. Any knight can spend glory to either establish a bid price or increase the bid by an amount or even decrease it if they so choose. At the end of the duration, the author is offered a contract based on the final bid price, which can be signed by uploading the file, or simply refused. If the author signs, the spell is considered bought collectively at the bid price by the guild and the spell becomes available in the spell academy curriculum.

3.2.4 Spell Academy

This is an online file distribution network operated by Dreamyth. Any mage or knight can learn a spell, which downloads the file from the archives of Dreamyth.

4 Organization

Dreamyth is structured as an online forum, social networking community, and linking service where the Glory system is used for reputation tracking. A member can create a persona, which is like a personal profile. In addition, a member can create and join any number and combination of rooms and associations. Room and association specific facets can also be added to the persona.

4.1 Halls

Various types of social groups have their own structures, known as halls. These contain rooms.

4.1.1 Associations

An association is a common role, field, class, ideology, or other identifiable dream, myth, or magic. The idea is that members should be able to choose to self-identify as such.

4.1.2 Societies

A society represents a geopolitical culture. It should consist of members who have some real world proximity to one another, either in terms of actual location, or in terms of ethnicity or culture. The idea is that these identities are not chosen but the result of circumstance.

4.2 Rooms

A member can create and join any number and combination of rooms that are defined by their halls. Rooms can be nested though only a subset of the key holders of a room can become key holders of rooms inside of them. A room has a subject and can contain any combination of objects. Like objects, they can be removed if enough disapprove.

4.3 Keys

To protect the privacy of members only the author starts with the key to a newly occupied room. A key can both be used to interact with rooms and copied so that others may as well. Keys can be granted or revoked by a vote of the council.

4.4 Subjects

The creator of a room sets the subject, which must include an indicator of the association or society.

4.5 Objects

An object can be any kind of digital content. A holder of a key can add objects to a room. Objects can then be kept or removed based on the level of approval that other key holders show it, by spending glory to either approve or disapprove it. An object with a negative approval score as determined by subtracting disapproval votes from the approval votes, will be removed if the number of negative votes is equal to or greater than 50% of the number of unique viewers of the object.

5 Councils

The structure of decision making is a hierarchy of councils that make decisions democratically.

5.1 Lower Councils

Each room is democratically coordinated by each member of the room in good standing being able to vote on matters relevant to their room. In addition, they each can elect a councillor to the association to represent them on the council of any association they have. The number of votes said councillor can cast is equal to the number of members they represent.

5.2 Higher Councils

They have the power to override lower councils in matters relating to them. In addition, they each can elect a councillor to the grand council.

5.3 The Grand Council

The respective higher councils each are represented here, and this council should be expected to make most of the major strategic decisions.

6 Positions

A member of Dreamyth is a person who holds one or more positions. A person elected to a position is not required to accept it, and may choose to resign at any time.

6.1 Mage Knight

A mage is any member who makes magic. A knight is any member with glory. Being both means you are in good standing.

6.2 Mage

For those who do not wish to participate in the glory system but still make magic.

6.3 Knight

For those who choose not to create magic but do participate in the glory system.

6.4 Captain

The captain is the overall leader of the team and must also be a knight. Their role is to chair the captain’s council and speak on behalf of the members to the public. The captain has the power to issue decrees on behalf of all of Dreamyth.

7 Decisions

Dreamyth is governed by councils that make decisions through an asynchronous system of online voting and online forum debates.

7.1 Voting System

The general voting system for Dreamyth is a variant of approval voting where each voter can vote yea or nay or abstain for every option provided. The number of nays are subtracted from the number of yeas for each option, and the option with the highest number remaining becomes the active decision.

7.2 Problem Solving

Problems are raised as concerns and solutions proposed as motions.

7.2.1 Concerns

Any member of a council may spend glory to raise a concern for debate. A raised concern is then debated and motions can be proposed to solve the concern. A raised concern my be withdrawn by the raiser while there are no motions attached to it being debated.

7.2.2 Motions

Any member of a council may spend glory to propose and vote on a motion given a concern. A proposed motion that is in debate with no yea votes may be withdrawn by the proposer.

7.2.3 Debate

A raised concern with proposed motions is considered in debate until votes have been tallied. The debate must occur in an online forum that all council members have access to post arguments in.

7.2.4 Tally

Debate is closed and the vote tallied automatically when all of the possible debate participants, the sitting councillors of the involved council, have voted on all available motions, in which case the motion with the highest yay votes after nay votes are subtracted is determined to be the action to be taken. Otherwise, the Debate will be closed and the vote tallied if and when the debate time limit is reached.

7.2.5 Time Limit

The raiser of a concern may assign a time limit to the debate, with a minimum of one week. If debate is not closed by the time limit, the votes will be tallied, and the motion with the greatest net approval will either pass or fail depending on whether it met the threshold. The effects of the motion itself can also be assigned a time limit, after which it will be automatically repealed.

7.2.6 Threshold

The threshold for which a vote on a motion must receive support in the form of net approval votes is +1. There must be more yeas than nays.

7.2.7 Activation

A passed motion remains active while the threshold is maintained. Any member of the relevant council may at any time add or change their vote. If such a change causes the net approval to fall below the threshold, then the motion is deactivated. Motions that are active must be enforced. Inactive motions are not enforced unless activated again.

7.3 Elections

At any time any member of a council may propose an election or recall to install or remove a member from any position that is held or could be held on the council that they are a part of. There are no specific term limit requirements regarding positions, although they may be optionally included in the motion at the discretion of the Council.

7.3.1 Contests

If there are multiple knights who wish to fill a councillorship, a separate election motion should be proposed for each. Should more than one of these motions pass, then the one with the highest number of yea votes after nay votes are subtracted will be considered the winner of the contest and granted the position.

7.4 Authority

Higher councils have the power to supersede decisions of lower councils. Councils can also affect the decisions of other councils by passing motions that exceed the voting precedence threshold.

7.5 Decrees

A chair of a council may issue temporary decrees on behalf of the council they chair. This is in effect a motion that immediately passes without any debate. However, a time limit must be specified for the effects of the decree, with a maximum limit of one week. Obviously, this power should be used sparingly, and only when there is a significant need for immediate action. Like all motions, they may later be affirmed or overruled by another motion. Decrees may not be issued if they would conflict with an existing unrevoked motion. In an emergency, decrees can be used to make temporary appointments to positions that have been vacated.

7.6 Conflicts

Should any two or more motions of equal standing conflict, the newest motion should prevail, given that in order for such a motion to pass, it must exceed the threshold requirements set by the precedence of the prior motions. If two motions pass at the same time, the one with the higher number of Yeas after Nays are subtracted shall take precedence.

8 Missions

The standard action procedure of the team is for a council to pass a motion authorizing and declaring a mission and assign knights and/or mages to it. A mission is an activity with identifiable long-term objectives or goals. Missions can be subdivided into sub-missions according to necessity.

Page last modified on October 08, 2021, at 02:00 PM
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